StarCraft improved on its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry amongst the units and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered in the lesser-acknowledged 1996 SSI release War Wind. The unit types https://titusv6rqp.dm-blog.com/29946924/starcraft-an-overview